Design for interactive media requires us to break down our concept of individual, anachronistic beauty and consider the timeliness of experience. Experience design is temporal. The timeline of interaction—past interactions, present options, potential interactions, and future assumptions—is our canvas.

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Rick Cecil

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In my work here at Ruzuku, I hear from thousands of course creators… We regularly survey our customers and people who participate in our free trainings. I also get hundreds of emails from people in these programs.